References
Anderson, P. H., & Lawton, L. (2009). Business simulations and cognitive learning: developments, desires, and future directions. Simulation & Gaming, 40(2), 193-216.
Bal, A. S., Weidner, K., Leeds, C., Raaka, B., Kietzmann, J., & Pitt, L. (2016). Getting real about suicide prevention in the classroom and beyond: using a classroom simulation to create communications for at-risk individuals. Journal of Marketing Education, 38(2), 90-97.
Bennis, W. G., & O”Toole, B. (2005). How business schools lost their way. Harvard Business Review, 83(5), 96-104.
Bogdan, R. C. & Biklen, S. K. (2007). Qualitative research for education: An introduction to theories and methods. Pearson Education. Boston, Massachusetts.
Crocco, F., Offenholley, K., & Hernandez, C. (2016). A proof-of-concept student of game-based learning in higher education. Simu-lation & Gaming, 47(4), 403-422.
Cullen, R. M., Harris, M., & Hill, R. R. (2012). The learner-centered curriculum: design and implementation.San Francisco, CA: Jossey-Bass.
Dolvin, S. D., & Pyles, M. K. (2011). The influence of simulation performance on student interest. Journal of Economics and Eco-nomic Education Research, 12(3), 35-48.
Hart Research and Associates. (2015). Falling short. College learning and career success. Association of American Colleges and Universities.
Kachra, A., & Schnietz, K. (2008). The capstone strategy course: what might real integration look like? Journal of Management Education, 32(4), 476-508.
Kothari, L. G., Shah, K., & Barach, P. (2017). Simulation based medical education in graduate medical education training and as-sessment programs. Progress in Pediatric Cardiology, 44, 33-42.
Kriz, W. C. (2010). A systemic-constructivist approach to the facilitation and debriefing of simulations and games. Simulation & Gaming, 41(5), 663-680.
Langton, N. H., Addinall, E., Ellington, H. I., & Percival, F. (1980). The value of simulations and games in the teaching of science. European Journal of Education,15(3), 261-270.
Lu, J., Hallinger, P., & Showanasai, P. (2012). Simulation-based learning in management education: a longitudinal quasi-experimental evaluation of instructional effectiveness. Journal of Management Development, 33(3), 218-244.
Mawdesley, M., Long, G., Al-Jibouri, S., & Scott, D. (2011). The enhancement of simulation based: learning exercises through for-malized reflection, focus groups and group presentation. Computers & Education, 56(1), 44-52.
Noe, A. (1989). Medical principle and aeronautical practice: American aviation medicine to World War II. (Doctoral dissertation). Retrieved from ProQuest Dissertations & Theses Global (Order No. 9019301).
Pan, W., Sun, L., & Chow, I. (2011). The impact of supervisory mentoring on personal learning and career outcomes: the dual mod-erating effect of self-efficacy. Journal of Vocational Behavior, 78(2), 264-273.
Pasin, F., & Giroux, H. (2011). The impact of a simulation game on operations management education. Computers & Education, 57(1), 1240-1254.
Poisson-de Haro, S., & Turgut, G. (2012). Expanded strategy simulations: developing better managers. Journal of Management De-velopment, 31(3), 209-220.
Pratt, M. A., & Hahn, S. (2016). Enhancing hospitality student learning through the use of a business simulation. Journal of Hospitality, Leisure, Sport & Tourism Education, 19, 10-18.
Proserpio, L., & Gioia, D. A. (2007). Teaching the virtual generation. Academy of Management Learning & Education, 6(1), 69-80.
Ritchie, W. J., Fornaciari, C. J., Drew, S. A. W., & Marlin, D. (2013). Team culture and business strategy simulation performance. Journal of Management Education, 37(5), 601-622.
Rogman, T. (2019). When - and When Not - to choose a business simulation for your course:ahow-to guide for selecting simulations [Blog post]. Retrieved from https://hbsp.harvard.edu/when-and-when-not-to-choose-a-business-simulation-for-your-course/.
Routledge, H. (2016). Why games are good for business: how to leverage the power of serious games, gamification and simulations. London: Palgrave Macmillan.
Salas, E., Wildman, J. L., & Piccolo, R. F. (2009). Using simulation-based training to enhance management education. Academy of Management Learning & Education, 8(4), 559-573.
Schwarz, J. O. (2013). Business wargaming for reaching strategy Making. Future, 51, 59-66.
Thorngate, W., & Crookall, D. (2009). Acting, knowing, learning, simulating, gaming. Simulation & Gaming, 40(1), 8-26.
Tompson, G. H., & Dass, P. (2000). Improving students’ self-efficacy in strategic management: the relative impact of cases and si-mulations. Simulation & Gaming, 31(1), 22-41.
Torres, P., & Augusto, M. (2017). The impact of experiential learning on managers’ strategic competencies and decision style. Journal of Innovation & Knowledge, 2(1), 10-14.
Wellington, W. J., Hutchinson, D. B., & Faria, A. J. (2017). Measuring the impact of a marketing simulation game: experience on perceived indecisiveness. Simulation & Gaming, 48(1), 56-80.
Wells, R. (1990). Management games and simulations in management development: an introduction. The Journal of Management Development, 9(2), 4-6.
Wenzler, I., & Kriz, C. W. (2009). The ten commandments for translating simulation results into real-life performance. Simulation & Gaming, 40(1), 98-109.
Zantow, K., Knowlton, D. S., & Sharp, D. C. (2005). More than fun and games: reconsidering the virtues of strategic management simulations. Academy of Management Learning & Education, 4(4), 451-458.