Mengdi Lei*, Khairul Azhar Bin Jamaludin
Faculty of Education, Universiti Kebangsaan Malaysia (UKM), Bangi 43600, Selangor, Malaysia.
*Corresponding author: Mengdi Lei
Abstract
The main objective of this study is to deeply explore the practical application of virtual reality (VR) technology in the teaching of the “Fundamentals of Fine Arts” course in universities, with a focus on analyzing and researching its specific operational steps and feasibility in multiple aspects such as course design, teaching implementation process, and teaching effect evaluation. Through a comprehensive assessment and analysis of the practical application effect of VR technology in the real teaching environment, this study hopes to provide a strong reference basis for the reform and innovation in the field of art education in the future, thereby effectively promoting the renewal and transformation of educational concepts and laying a solid foundation for the continuous development of art education.
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How to cite this paper
Practical Research on VR Technology in the Teaching of the “Basic Art” Course in Universities
How to cite this paper: Mengdi Lei, Khairul Azhar Bin Jamaludin. (2025). Practical Research on VR Technology in the Teaching of the “Basic Art” Course in Universities. The Educational Review, USA, 9(6), 621-625.
DOI: http://dx.doi.org/10.26855/er.2025.06.011