The Educational Review, USA

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Integrated Domain in Support of Game-Based Learning in School Education

Stanimir Stoyanov1,2, Todorka Glushkova1, Veneta Tabakova-Komsalova1,2,*, Vanya Ivanova1, Asya Stoyanova-Doycheva1,2, Alexandar Petrov1

1Faculty of Mathematics and Informatics, University of Plovdiv “Paisii Hilendarski”, Plovdiv, Bulgaria.

2Institute of Information and Communication Technologies, BAS, Sofia, Bulgaria.

*Corresponding author: Veneta Tabakova-Komsalova

Published: November 30,2021


Educators are looking for more and more interesting and attractive forms of e-learning, especially in times like the current crisis related to the COVID-19 pandemic. Most universities and secondary schools use e-learning environments and develop teaching materials. It would be interesting to share them in a single so-called integrated domain. This article presents a platform known as ViTOS supporting game-based learning in an integrated educational domain that includes university education and training in STEM centers of the secondary school. The front-end and the back-end components of the platform are also described. Furthermore, a personal assistant conducting the running of the games is presented as well. The use of the platform is demonstrated by two examples from two different domains—smart city and smart agriculture. The games are conducted for real education in a school STEM center and in a university e-learning environment. Ideas for future improvements are also presented.


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How to cite this paper

Integrated Domain in Support of Game-Based Learning in School Education

How to cite this paper: Stanimir Stoyanov, Todorka Glushkova, Veneta Tabakova-Komsalova, Vanya Ivanova, Asya Stoyanova-Doycheva, Alexandar Petrov. (2021). Integrated Domain in Support of Game-Based Learning in School Education. The Educational Review, USA5(11), 434-446.